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But this makes later scaling the game to Xbox One and Ultrabook™ devices tricky, as early design choices could limit optimization options.
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There is a temptation to develop early versions of a game to initially fit the specs for a high-end desktop system, taking full advantage of 10 teraflops of GPU potential. Dazzling particle effects keep the screen display busy.Įxcellence across a wide spectrum of hardware was key.
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Our primary goal here was to ensure the game ran on a wide range of hardware, and the Microsoft Surface Pro 4 laptop was a natural to target, aiming for 30 fps and still looking great.”įigure 2. “This, combined with a deterministic networking model common to RTS games, put restrictions on how scalable we could be, so we pushed from the start to ensure we had a good base to make use of multiple CPU cores.
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“Given the nature of RTS games, unit counts and large-scale battles with plenty of VFX were always a big focus,” he explained. Michael Bailey, Lead Engine Programmer at Creative Assembly, was one of the principal developers involved. The new mode also streamlines most of the traditional RTS systems, such as base-building, skills development, and resource management. Halo Wars 2 also introduces “Blitz” mode-a new, innovative and action-packed twist on RTS gameplay that combines card-based strategy with explosive combat. Switching the game to an RTS title meant tracking more units and packing the interface with crucial statistics, while updating the “mini-map” constantly. Three top investment pros open up about what it takes to get your video game funded. They were experienced at producing games for multiple platforms but, with DirectX 12 still maturing, the team faced challenges with their engine, the DX 12 driver, multicore efficiency, and more. Development work for Halo Wars 2 was performed by Creative Assembly, veterans of Alien: Isolation and Total War: Warhammer. By late 2015, Halo had generated over USD $5 billion in lifetime game and hardware sales. Extending a Franchiseįirst-person shooter Halo is one of the most popular franchises in PC gaming history it started in 2001 with Halo: Combat Evolved, one of the original Xbox launch titles. While many of the optimizations also enhanced the game for high-end systems with discrete graphics cards, this white paper will explore the team’s efforts for Intel integrated graphics and multicore processing functions. When top UK-based studio Creative Assembly began their ambitious work on Halo Wars 2, they wanted the game to run on a variety of settings supported by DirectX 12, and to be playable up and down the hardware ladder-including advanced desktop PC configurations and laptops. Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10.